![]() ![]() ![]() Given the rubble on his ledge in the last frame, perhaps that is what happened. So he might have shot himself rather than be choked by the smoke and heat. If one of the helicopters crashed into his building he may not be able to climb down, or the fire is burning and rising. It could have been an insurgent, but I don't know if they have the equipment or the skills to hit him that far up.Īnother possibility is when the sniper was missing from the 3rd to last frame, he was looking to see if it was still possible to get back down his building. So what happened to him? He was shot by someone, but it couldn't have been Delta since they were nowhere near him at that point. You can see the exact point in which the game stopped being a bog standard shooter and turned into a. In the last frame, it is smokey in the air, there is rubble on the sniper's ledge, and several buildings are collapsed indicating a decent amount of time has passed. I like specs ops the line not because of mechanics, but because it pokes fun at how different the game is in comparison to real war, as well as to other FPS. In the 2nd to last frame, this is after Lugo is dead and they are assaulting the Bridge, the sniper is now dead on his back with a pool of blood under him. He must have not yet emerged after the storm in this frame. During this event was also a sand storm, so the sniper would have been taking refuge during it. This causes many enemy helicopters to crash into buildings and start fires. In the 3rd to last frame when the burning starts, this is the aftermath of Delta's antics with Walker firing the mini-gun on the helicopter at the end of Ch. ![]()
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